written by Shaltif | 27 Views | 0 Replies
[SILL]
After much thought and consideration, I've decided to axe the GUI creation tool (at least, for now). From this point, I plan to progress with some of my game projects in order to give Sill a finalizing test run before releasing the engine to the public (as a bonus, this will allow me to showcase what the engine is capable of).
I have updated the Upcoming Changes topic to show the latest changes and will continue to do so as I work on my games and fix/update Sill. My goal is to only include minor changes to the API, if necessary. So I'm not going to be considering any suggestions from this point on (sorry!).
As for the aging documentation, I will revamp it prior to the next Sill release in order to accommodate any/all changes made to Sill during this finalizing phase. The current 'online' version will be torn down and a new downloadable version will be put in it's place.
The next release version of Sill will be 0.90, with a 1.0 release coming after a few months of public testing. I currently have no dates planned.
~Brandon
After much thought and consideration, I've decided to axe the GUI creation tool (at least, for now). From this point, I plan to progress with some of my game projects in order to give Sill a finalizing test run before releasing the engine to the public (as a bonus, this will allow me to showcase what the engine is capable of).
I have updated the Upcoming Changes topic to show the latest changes and will continue to do so as I work on my games and fix/update Sill. My goal is to only include minor changes to the API, if necessary. So I'm not going to be considering any suggestions from this point on (sorry!).
As for the aging documentation, I will revamp it prior to the next Sill release in order to accommodate any/all changes made to Sill during this finalizing phase. The current 'online' version will be torn down and a new downloadable version will be put in it's place.
The next release version of Sill will be 0.90, with a 1.0 release coming after a few months of public testing. I currently have no dates planned.
~Brandon

