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Author Topic: More functions, more documentation...  (Read 125 times)
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Shaltif
Creator of Sill
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« on: January 29, 2010, 01:02:18 pm »

[GENERAL]
The Eo Community, for which I am a member of, has just revealed a new website layout.  So once you're done reading here, head over and check it out.  Maybe play some games to pass the time, or read up on the new forum area.

[SILL]
I'm noticing an interesting trend as I develop the documentation.  As I work, I think up new functions/abilities that should be implemented.  As I create these new functions, I am forced to document them.  Once I document them, I usually think of some new stuff.  Rinse and repeat.  Seems like this documentation stage is never going to end oO.

I just updated the instance structure (Alpha 0.08) so you can now set a sprite or collider rotational speed.  This speed setting is added to the current sprite/collider rotation once per step.  I've also included functions to set these values, for those who want to address these without interfacing with the SILL_INSTANCE_STRUCTURE.

Once I get out of the resource area of my online manual, documentation should speed up (I mean, how much do I need to explain for drawing functions?  This function draws a line, this a rectangle, hehe).  If you were wondering, I purposely skipped documenting the network/socket system API's and will work on those once we move into beta.  Tutorials will also be developed at this time.

Still moving forward, one function call at a time.
~Brandon

[EDIT]
Ya know, it's been awhile since I posted a screenshot.  So here is an updated look at the current project source tree.  This should give you an idea how many .cpp files I have to maintain/work in (each of these source files are over 1000 code lines long).  The internal folder are functions that users don't directly have access to and operate the internal systems.

« Last Edit: January 29, 2010, 01:13:33 pm by Shaltif » Logged
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